Culture emerges through play

Many adults look down at the concept of play. One only need look to a married couple; one in which one spouse plays video games and the other does not to see how “playing” is viewed as an immature pastime. Play, however, has existed throughout the history of society. The reason for play’s lengthy existence is its ability to inculcate societal values and teach the individual proper rights and behaviors that are important to the societal group.

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Video games as social platforms

People are quickly finding out that being isolated from the rest of the world kinda sucks. Yes we have social media, but traditional forms of social media lack presence. The method of communication in social media is asynchronous—you say something and it could be hours or days before I read what you said. Video games provide a way to reduce feelings of isolation and build community even when separated by half the world.

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Video games and physical violence

There is an increasing amount of rhetoric with regards to linking video games to physical violence. This rhetoric increased because of recent mass shootings here in the States. Is there such a link?

Initial studies into the phenomenon (video games and physical aggressive tendencies) showed a correlation. Some studies showed causation—that is, some studies showed that playing violent video games lead to an increase in aggressive tendencies.

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A game about cancer

Video games are a medium in which anything is possible. While gamers have matured since playing video games in arcades and stuffing quarters into the likes of Space Invaders and Pac-Man, so too have developers matured in their presentation of topics. Developers continuously push games into the realm of art--moving beyond the concept of "game" and redefining my beloved pastime into "interactive digital media".

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Games and Gamification

I've been growing increasingly interested in gamification. The author of the below article doesn't call out gamification directly, but it's heavily implied within the writing.

Perhaps games can teach us something about repetitive actions that can be translated to the work space; thereby creating greater job satisfaction in employees and increasing efficiency for the enterprise.

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Mass Effect

There is really nothing special about Mass Effect's story. The story centers on a human who must overcome the odds and save the galaxy. It's a story gamers have been playing for decades. And of course humanity are teenagers in a universe of mature and technologically advanced races. The same types of races found in fictional worlds like  Star Trek or Babylon 5.

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Brothers: A Tale of Two Sons

I finished playing this game today. Took about 3 hours to get through the entire game. Not sure if that's fast or not. Personally I felt the game was a perfect length.

I'm sure there are countless reviews one can find on the Internet about this game. This isn't meant to be a review, but rather my thoughts on how the game affected me. To say that I wasn't moved by this game would be an understatement. From the opening scene the game grabbed me on an emotional level and never let go until the final credits rolled.

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