Thinking about exploratory work and team adaptation

I was once considered a hardcore raider. I played a warrior tank in vanilla WoW. The guild in which I was a member was the number 1 guild on my server. However, raiding back then was a lot different than it is now. Hardcore raiding involved 40 people. We spent weeks learning and adapting our playstyles to down a single boss. It took a couple of months to clear Molten Core and Black Wing Lair.

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Video games and simplicity

I find myself thinking, a lot, about video games and simplicity. I am curious about how games make the undesirable desirable. Some games make us want to grind, whereas other games do not. I think there are many variables in games that entice us to do things we would normally run away from in real life. However, I think the best games reward us through simplicity by offering us growth.

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