LISTS OF FAVORITES
Books
Economics & non-fiction
Free to Choose, Milton Friedman
Road to Serfdom, F. A. Hayek
Basic Economics, Thomas Sowell
Economic Facts and Fallacies, Thomas Sowell
A Conflict of Visions, Thomas Sowell
Common Sense, Thomas Paine
Rights of Man, Thomas Paine
The Gulag Archipelago, Aleksander Solzhenitsyn
Tao Te Ching, Lao Tzu
How To Read a Book, Nortimer J. Adler & Charles van Doren
The Seven Storey Mountain, Thomas Merton
The History of the Decline of the Roman Empire, Edward Gibbon
The Republic, Plato
Chernobyl Notebook, Grigoriy Medvedev
Black Hawk Down, Mark Bowden
George Washington’s Rules of Civility, George Washington
12 Rules for Life, Jordan Peterson
Robert’s Rules of Order, Henry Robert
The Quest for Cosmic Justice, Thomas Sowell
Meditations, Marcus Aurelius
The Hot Zone, Richard Preston
The Notes, Ronald Reagan
The Last Stand of the Tin Can Sailors, James D. Hornfischer
Myths of Light, Joseph Campbell
Pathways to Bliss, Joseph Campbell
Fiction
The Lord of the Rings, J. R. R. Tolkien
The Silmarillion, J. R. R. Tolkien
Dune, Frank Herbert
Ready Player One, Ernest Cline
The Fall of Gondolin, J. R. R. Tolkien
Metamorphoses, Ovid
The Three Musketeers, Alexander Dumas
Atlas Shrugged, Ayn Rand
Animal Farm, George Orwell
1984, George Orwell
Empires of EVE, Andrew Groen
Angels & Demons, Dan Brown
World War Z, Max Brooks
The Harry Potter series, J. K. Rowling
A Christmas Carol, Charles Dickens
Rendezvous with Rama, Arthur C. Clarke
The Hunt for Red October, Tom Clancy
Organizational sciences
The Culture Code, Daniel Coyle
Intertwingled, Peter Morville
How to Measure Anything, Douglas W. Hubbard
Game Thinking, Amy J. Kim
The Art of Thinking in Systems, Steven Schuster
Interviewing as Qualitative Research, Irving Seidman
How Games Move Us, Katherine Isbister
Ethnography and Virtual Worlds: A Handbook of Method, Tom Boellstorff et al.
How to Make Sense of Any Mess, Abby Covert
The Coding Manual for Qualitative Researchers, Johnny Saldana
The Laws of Simplicity, John Maeda
Redesigning Leadership, John Maeda
Reality is Broken, Jane McGonigal
Competitive Advantage, Michael E. Porter
The Mythical Man-Month, Frederick P. Brooks
Case Study Research: Design and Methods, Robert K. Yin
The Warcraft Civilization, William S. Bainbridge
Cracking Complexity, David Komlos & David Benjamin
Video games
World of Warcraft, by Blizzard Entertainment
Uncharted 4: A Thief’s End, by Naughty Dog
Uncharted 2: Among Thieves, by Naughty Dog
Mass Effect, by Bioware
Mass Effect 2, by Bioware
Mass Effect 3, by Bioware
Gone Home, by Fullbright & Blitworks
Star Wars: Knights of the Old Republic, by Bioware
Lord of the Rings Online, by Standing Stone Games & Turbine
Gladius, by LucasArts & Activision
Heavy Rain, by Quantic Dream
Portal, by Valve Corporation
Portal 2, by Valve Corporation
Freedom Force, by Irrational Games
Freedom Force vs the 3rd Reich, by Irrational Games
XCOM: Enemy Unknown, by Firaxis
XCOM 2, by Firaxis
Shadow Tactics: Blades of the Shogun, by Mimimi Games
Batman: Arkham Asylum, by Rocksteady Studios
Batman: Arkham Knight, by Rocksteady Studios
Bioshock, by Irrational Games
Brothers - A Tale of Two Sons, by Starbreeze Studios
Dragon Age: Origins, by Bioware
Dragon Age: Inquisition, by Bioware
The Room, by Fireproof Studios
Tomb Raider, by Ubisoft
The Wolf Among Us, by Telltale Games
The Walking Dead, by Telltale Games
Her Story, by Sam Barlow